![]() Here's what I found after a quick search: She is old enough (something between 40 and 50 years old) to have played the early JA games, prefers action games and RPGs (and JA has both qualities), has been for over 20 years with that particular games magazine and made it to the position of lead editor. So, full of doubt and mistrust, I did a bit of research on the author. The article heavily depends on the subjective feelings of the one writing it. Please be true, please be true, please be true, please be true.ĭammit, it might be the beer, the wine and the whisky but it brings a tear to my eye that just maybe we are on the right path to get a true sequel to our beloved JA2. I can't believe I managed to read through it. ![]() They are adamant that JA3 creates the true JA feeling.Īnd that's it, nothing more for now. They mention that all mechanics from JA2 are there, nothing seems missing, some mechanics were updated in a good way. The preview ends right where they went into describing the campaign management. Leveling up makes them more expensive.Īlso, you can (and need to) buy weapons, armor and other things (like explosives). Mercs will have several ways to level their skills: automatic through use or by player choice (aim and +dmg are mentioned) and some are specific to certain characters (dual wield pistols is mentioned). Mercs like Igor, Ivan, Steroid or Tex create a warm fuzzy feeling of nostalgia. You can use video calls to interview mercs you want to hire. The Laptop is back, it is your way of managing things. ![]() They interviewed Producer Brad Logston and learned that even hardcore fans should feel relieved. JA3 - in the author's opinion - seems to manage what countless sequels didn't: to be a true successor to JA2. Title: this is the Jagged Alliance we know and love
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